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Jason Tocci

@jst.bsky.social did:plc:vgk4w3ooxdfc6pjbimxyyfe4

UX nerd and game designer with some stuff at https://jasontocci.itch.io and https://www.drivethrurpg.com/en/publisher/17901/pretendo-games. Views are my own and not my employer’s. (he/him)

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4.090
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Resumo

Jason Tocci (@jst.bsky.social) é um usuário do Bluesky desde 17 julho 2023. Tem 4.090 seguidores, segue 296 contas e publicou 817 posts.

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  • Cezar Capacle@capacle.bsky.social

    I have a similar feeling, as if my games resonate more with people that are on itch.

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  • Tade Thompson@tadethompson.bsky.social

    Hakeem, my man, I do not think you are correct.

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  • Cezar Capacle@capacle.bsky.social

    That's great insight Funnily enough, I am currently working on the 4th video on my series on how I make a living as a TTRPG designer, and the topic is "where does the money come from?" I don't have much PWYW products, but sales on itch are way higher than on DTRPG overall.

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  • Shawn Tomkin@shawntomkin.bsky.social

    I generally don't suggest that TTRPG creators set their products as pay-what-you-want. Ironsworn is straight-up free, and most of my other offerings are paid. But PYYW is a good fit for my Lodestar reference product, which is used somewhat as a tip jar. So how do the free vs paid downloads pan out?

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  • itch.io@itch.io

    The tabletop (aka physical games), books, comics and soundtracks categories on itchio now require completing an AI disclosure in order to edit or create your page. These join the game assets section which has required disclosure for the past 2 years.

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