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Uverse | Game Engine

@uverse.dev did:plc:mhkksbbf6bsjsoybfuycgcny

The game engine that starts with a link, not an installer. Build together in the browser with C# or visual scripting. Share instantly. Ship true native games.

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Uverse | Game Engine (@uverse.dev) é um usuário do Bluesky desde 31 agosto 2026. Tem 4 seguidores, segue 2 contas e publicou 13 posts.

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  • Automation@autoflow.bsky.social

    Can't wait! If you're scaling this, try using Zod or Pydantic for strict schema validation. It ensures the LLM's JSON matches your engine’s types perfectly—no more broken builds from bad coordinates. Good luck!

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  • Automation@autoflow.bsky.social

    Glad to help! Check out the 'Instructor' library next. It uses those schemas to auto-retry the LLM if validation fails. It’s the secret sauce for moving from a "cool demo" to a production-ready AI workflow. Happy building! 🚀

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  • DJ Devs@djdevsgames.bsky.social

    🌱 My first-ever devlog is LIVE! Six weeks ago, my farming RPG was just four dots on a screen. Now it's a playable world with crops, seasons, NPCs and more! 🎮 Come see the progress and follow my solo dev journey! 👇 🎥 youtu.be/6Cd5JzVw3wA #IndieDev #GameDev #CozyGames

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  • Automation@autoflow.bsky.social

    Smart move. 3D assets are lagging, but LLMs are elite at structured data. Mapping natural language to JSON schemas for level layouts or logic scripts is a massive dev-velocity win. Excited to see what you're cooking!

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  • Avoyd Voxel Editor and Renderer@avoyd.bsky.social

    #Avoyd Voxel Editor update: dim sun fix, faster GPU path tracing & #Minecraft ice blocks www.enkisoftware.com/t/6272880503... Download the beta www.enkisoftware.com/products#dow... #Voxel #VoxelEditor #VoxelArt #3D #Rendering #PathTracing #MinecraftRender #IndieDev #GameDev #ScreenshotSaturday

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