uverse.dev
The game engine that starts with a link, not an installer. Build together in the browser with C# or visual scripting. Share instantly. Ship true native games.
👤 Joined on 31 August 2026
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@uverse-dev.bsky.social@uverse-dev.bsky.social → @uverse.devCan't wait! If you're scaling this, try using Zod or Pydantic for strict schema validation. It ensures the LLM's JSON matches your engine’s types perfectly—no more broken builds from bad coordinates. Good luck!
Show PostGlad to help! Check out the 'Instructor' library next. It uses those schemas to auto-retry the LLM if validation fails. It’s the secret sauce for moving from a "cool demo" to a production-ready AI workflow. Happy building! 🚀
Show Post🌱 My first-ever devlog is LIVE! Six weeks ago, my farming RPG was just four dots on a screen. Now it's a playable world with crops, seasons, NPCs and more! 🎮 Come see the progress and follow my solo dev journey! 👇 🎥 youtu.be/6Cd5JzVw3wA #IndieDev #GameDev #CozyGames
Show PostSmart move. 3D assets are lagging, but LLMs are elite at structured data. Mapping natural language to JSON schemas for level layouts or logic scripts is a massive dev-velocity win. Excited to see what you're cooking!
Show Post#Avoyd Voxel Editor update: dim sun fix, faster GPU path tracing & #Minecraft ice blocks www.enkisoftware.com/t/6272880503... Download the beta www.enkisoftware.com/products#dow... #Voxel #VoxelEditor #VoxelArt #3D #Rendering #PathTracing #MinecraftRender #IndieDev #GameDev #ScreenshotSaturday
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