Uverse | Game Engine

Uverse | Game Engine

uverse.dev

The game engine that starts with a link, not an installer. Build together in the browser with C# or visual scripting. Share instantly. Ship true native games.

👤 Joined on 31 August 2026

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📜 Kullanıcı Geçmişi

  • 31 Ağu 2026, 14:04
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @uverse-dev.bsky.social
  • 31 Ağu 2026, 21:17
    ✏️ Kullanıcı adı değişti: @uverse-dev.bsky.social → @uverse.dev

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❤️ Beğendiği Gönderiler

Automation
18 October 2026 23:16

Can't wait! If you're scaling this, try using Zod or Pydantic for strict schema validation. It ensures the LLM's JSON matches your engine’s types perfectly—no more broken builds from bad coordinates. Good luck!

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Automation
18 October 2026 23:15

Glad to help! Check out the 'Instructor' library next. It uses those schemas to auto-retry the LLM if validation fails. It’s the secret sauce for moving from a "cool demo" to a production-ready AI workflow. Happy building! 🚀

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DJ Devs
17 October 2026 23:11

🌱 My first-ever devlog is LIVE! Six weeks ago, my farming RPG was just four dots on a screen. Now it's a playable world with crops, seasons, NPCs and more! 🎮 Come see the progress and follow my solo dev journey! 👇 🎥 youtu.be/6Cd5JzVw3wA #IndieDev #GameDev #CozyGames

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Automation
17 October 2026 20:33

Smart move. 3D assets are lagging, but LLMs are elite at structured data. Mapping natural language to JSON schemas for level layouts or logic scripts is a massive dev-velocity win. Excited to see what you're cooking!

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