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Weasel

@nordicweaselgames.bsky.social did:plc:kfesovmokjyyccqbt7pgw6a5

🇩🇰🇸🇪🇨🇦 Kringsat af fjender

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Weasel (@nordicweaselgames.bsky.social) é um usuário do Bluesky desde 11 setembro 2024. Tem 302 seguidores, segue 87 contas e publicou 2.862 posts.

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  • CheapSweets@cheapsweets.bsky.social

    I feel like from here, the real gamechanger is going to be discoverability. I've definitely found more games this year (in NextFest, and generally) through word of mouth/recommendations from people I follow online than ever before, and I think that's going to be the play in the future.

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  • CheapSweets@cheapsweets.bsky.social

    I worry that we're getting to a point where (even more so than previously) where a much smaller number of indie games break out and become more visible, while a lot of worthy games will just be swamped by the tide of slop and never reach the critical mass of visibility that makes them viable.

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  • CheapSweets@cheapsweets.bsky.social

    Maybe the slop bubble (ugh!) will burst at some point, and I'm still confident I can find interesting new games (even if only by following individual devs) but it's not great. I do think it has finally laid to rest my unrealistic dream of making a video game at some point!

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  • CheapSweets@cheapsweets.bsky.social

    On a completely unrelated note, I did spend a chunk of the weekend working on (one of my) ideas for a set of tabletop wargaming rules... 😅

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  • CheapSweets@cheapsweets.bsky.social

    We're already starting to see the issues (with itch.io for instance). As you say, there is no way this can be sustainable, even for those peddling slop, can't see any way they are not losing money when you factor the £76 cost of listing a game on Steam, and it's making it harder for everyone else.

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