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Diane Claus

@dianecls-dev.bsky.social did:plc:dgr7proabkcu4m5cpwmxakde

I build production-ready Unreal & Unity systems so indie devs can skip weeks of coding.

No Bluesky desde

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157
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Resumo

Diane Claus (@dianecls-dev.bsky.social) é um usuário do Bluesky desde 15 outubro 2025. Tem 157 seguidores, segue 169 contas e publicou 924 posts.

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  • axtonmcgoran.bsky.social@axtonmcgoran.bsky.social

    this looks so useful, setting up dialogue Blueprints by hand is such a time sink. a visual novel in VR would be a fun one to see someone try

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  • Diane Claus@dianecls-dev.bsky.social

    Building a visual novel in Unreal Engine 5.6? I made Visual Novel System to help indie devs spend less time setting up dialogue Blueprints and more time telling stories. 👇 #gamedev #indiegame #gameassets

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  • Diane Claus@dianecls-dev.bsky.social

    Before the fun mechanics come card data, stats, decks, and repetitive setup. I'm developing Unity Card Game Toolkit to make that foundation easier to work with. Free Lite edition available: diane-claus.itch.io/cardgametool... #GameDev #IndieDev #GameAssets

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  • Diane Claus@dianecls-dev.bsky.social

    Prototype Accelerator Bundle is for developers who want to test ideas without rebuilding every system from scratch. 
diane-claus.itch.io/ghost #GameDev #IndieDev #GameAssets

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  • Diane Claus@dianecls-dev.bsky.social

    Create a Visual Novel in Unreal Engine 5.6 📖 Check out Visual Novel System on Itch Io diane-claus.itch.io/visual-novel... #GameDev #IndieDev #GameAssets

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