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Teresa Jusino (she/her)

@teresajusino.bsky.social did:plc:54ldprnzsygybdz3rntu7jma

Writer/Producer/Director/Indie Game Dev telling stories in multiple mediums. Founder: @teampomonok.bsky.social. Your weird Xennial aunt. 🇵🇷✡️🏳️‍🌈♾️ http://www.pomonokentertainment.com

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Teresa Jusino (she/her) (@teresajusino.bsky.social) é um usuário do Bluesky desde 9 novembro 2024. Tem 510 seguidores, segue 373 contas e publicou 642 posts.

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  • andrea🔜MIGS@asaraviapt.bsky.social

    —writing for lore, cinematics and dialogue is the bare minimum IMO. it's easier to find opportunities if you have a base-level understanding across quest, missions, implementation and more technical narrative design. What a scriptwriter in film does, is standard. What a game writer does is not.

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  • andrea🔜MIGS@asaraviapt.bsky.social

    We don't have standards. We don't have roles/titles that mean one and the same. One project may think they need a writer, when you chat with them you realize wait if you need help with quests/missions that's more quest design than writing. So, writers ideally have to be equipped with skills—

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  • andrea🔜MIGS@asaraviapt.bsky.social

    It's similar in that it is referral-first. If you've worked with someone before, and they were impressed with your work, they're more than likely recommending you across other games. Where it differs is there's an unclear "spectrum" of technical skills needed in game writing

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  • andrea🔜MIGS@asaraviapt.bsky.social

    A little bit of #AMA: I've been getting questions on how I'm able to find #narrative and #GameWriting contracts, so I'm putting a blog/LI post together. What are some questions you have about finding short-term opportunities in ND/game writing? I'll try to answer as best as I can in the blog!

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  • G.B. Marian@gbmarian.bsky.social

    Really, the problem you're describing is one the big studios have invented for themselves. They have increased their own risk on every film with the kind of spending these people are used to nowadays.

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