Rustunit
@rustunit.com did:plc:2nditlui772zc73xsgpjgbu6
Rust 🦀, Bevy, Game Dev and Beyond
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Resumo
Rustunit (@rustunit.com) é um usuário do Bluesky desde 18 novembro 2023. Tem 789 seguidores, segue 8 contas e publicou 239 posts.
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I just released version 0.8 of Avian, an ECS-driven physics engine for @bevy.org. #physics #gamedev #rust v0.8 features faster CCD with fewer ghost collisions, contact recycling, overhauled double-precision support, large-scene optimization, Bevy 0.20 support, and more. joonaa.dev/blog/14/avia...
Ver postMipmaps built by the Asset Processor at import cost nothing at runtime. Per platform compression is the bigger win: one asset folder that ships BC formats to desktop GPUs and ASTC to phones without hand-made variants.
Ver postBevy 0.20 is out now! It features Solari and DLSS improvements, better BSN syntax, BSN "ready" events, WESL is now Bevy's shader language, more UI widgets (color picker, scrollable list views, dropdowns), Sprite Materials, Extended 2D materials, Pan Orbit Camera, and more! bevy.org/news/bevy-0-...
Ver postBevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
Ver postgodot-rust v0.5 released! - Godot 4.6, Rust 2024 - Typed dictionaries - Non-null object API - Export tool button - s == "literal" Devlog: godot-rust.github.io/dev/march-20... Help us spread the word: redd.it/1s5it1y If you like it, consider GitHub star or sponsor! Huge thanks to all contributors!
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