rustunit.com
Rust 🦀, Bevy, Game Dev and Beyond
👤 Joined on 18 November 2023
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@rustunit.bsky.social@rustunit.bsky.social → @rustunit.comMipmaps built by the Asset Processor at import cost nothing at runtime. Per platform compression is the bigger win: one asset folder that ships BC formats to desktop GPUs and ASTC to phones without hand-made variants.
Show PostBevy 0.20 is out now! It features Solari and DLSS improvements, better BSN syntax, BSN "ready" events, WESL is now Bevy's shader language, more UI widgets (color picker, scrollable list views, dropdowns), Sprite Materials, Extended 2D materials, Pan Orbit Camera, and more! bevy.org/news/bevy-0-...
Show PostBevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
Show Postgodot-rust v0.5 released! - Godot 4.6, Rust 2024 - Typed dictionaries - Non-null object API - Export tool button - s == "literal" Devlog: godot-rust.github.io/dev/march-20... Help us spread the word: redd.it/1s5it1y If you like it, consider GitHub star or sponsor! Huge thanks to all contributors!
Show PostBevy 0.18.1 is out now! This is a point release containing non-breaking fixes to bugs, documentation, and the occasional tiny utility function. github.com/bevyengine/b... To update from Bevy 0.18.0, just run "cargo update"
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