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Jonathan Brodsky

@jonbrodsky.bsky.social did:plc:rc43ik2cakhvstqpas5l6ekf

miniatures, synthesizers, and labor for videogames blog: notes.jonathanbrodsky.com shop: https://ko-fi.com/jonathanbrodsky

Sur Bluesky depuis le

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Résumé

Jonathan Brodsky (@jonbrodsky.bsky.social) est sur Bluesky depuis le 22 février 2024. Le compte a 464 abonnés, suit 869 comptes et a publié 1 261 posts.

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  • loren schmidt@lorenschmidt.bsky.social

    for instance i've seen folks use that format for fae / faer. and i think they're right to assume people wouldn't be able to intuit both preferred forms.

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  • Jake Eakle@jseakle.bsky.social

    my personal recommendation is to embrace 'she/they' as more grammatically accurate than 'she/her', which should properly just be 'she'. giving it in two forms but no more has never made any sense, the slash just became an unexamined shibboleth. in 'she/they' the slash is used meaningfully!

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  • 〽️ax krieger: indie for hire! (check pinned!)@maxkriegervg.bsky.social

    zelda, wow, mtg, and an election in the same week? the stomp claps hey themselves

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  • Party In The Front - Comms Closed@partyinthefront.bsky.social

    Thanks! I made a sketch to figure out the main volumes and even picked up blender for a basic visualization (very very basic), but it changed a lot as I worked. The cool thing is that it's easier to figure out things as you go, with stuff in your hand, you just have to get into the builder mindset

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  • v buckenham@v21.bsky.social

    sometimes I see AI people saying something like "but it's inevitable games will use AI for coding, it's a competitive market and you need to keep up". and then i think of the games that have sold, like in this case, over 70k copies, and the source code looks like this:

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