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Jonathan Brodsky

@jonbrodsky.bsky.social did:plc:rc43ik2cakhvstqpas5l6ekf

miniatures, synthesizers, and labor for videogames blog: notes.jonathanbrodsky.com shop: https://ko-fi.com/jonathanbrodsky

Bei Bluesky seit

Follower
464
Folgt
868
Posts
1.259
Tage in Ranglisten
0

Zusammenfassung

Jonathan Brodsky (@jonbrodsky.bsky.social) ist seit 22 Februar 2024 auf Bluesky. Das Konto hat 464 Follower, folgt 868 Konten und hat 1.259 Posts veröffentlicht.

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Öffentliche Likes aus dem Bluesky-Netzwerk.

  • 〽️ax krieger: indie for hire! (check pinned!)@maxkriegervg.bsky.social

    zelda, wow, mtg, and an election in the same week? the stomp claps hey themselves

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  • Party In The Front - Comms Closed@partyinthefront.bsky.social

    Thanks! I made a sketch to figure out the main volumes and even picked up blender for a basic visualization (very very basic), but it changed a lot as I worked. The cool thing is that it's easier to figure out things as you go, with stuff in your hand, you just have to get into the builder mindset

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  • v buckenham@v21.bsky.social

    sometimes I see AI people saying something like "but it's inevitable games will use AI for coding, it's a competitive market and you need to keep up". and then i think of the games that have sold, like in this case, over 70k copies, and the source code looks like this:

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  • v buckenham@v21.bsky.social

    but then, sometimes I see anti-AI people saying something like "AI can't write code, what are you gonna do when you generate your game's code and it's an unmaintainable mess" and then i think of the games that have sold over 70k copies and the source code looks like this: bsky.app/profile/brad...

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  • Party In The Front - Comms Closed@partyinthefront.bsky.social

    Man, this is the best stage (sealing+drybrushing). The drybrushing is coming out sloppy and it's not even very necessary, but it's so satisfying.

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