Mary-Anne Stanek
@mary-annestanek.bsky.social did:plc:c2qqsaj2asekssngcx26rt7m
Voice actress based in southwestern France (she/her) marysvoices.carrd.co
Sur Bluesky depuis le
- Abonnés
- 117
- Abonnements
- 152
- Posts
- 113
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Résumé
Mary-Anne Stanek (@mary-annestanek.bsky.social) est sur Bluesky depuis le 8 novembre 2024. Le compte a 117 abonnés, suit 152 comptes et a publié 113 posts.
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🎮Recorded for another AAA game today! 🎙️Remote 🦊Thanks to @voicefox.bsky.social for making this possible I'm 9 hours in with this one, for mostly one character too! I look forward to sharing more when I can, hopefully in 2027. 😄 #voiceacting #gameaudio
Voir le postTrust me, barring occasional issues like vocal damage from screaming, or payment not being commensurate with the work volume, voice actors will *never* say, "I have too many lines." 😂 That said? I wanna end this post on a positive note--I applaud the devs for replacing AI with human actors.
Voir le postThere are multiple existing frameworks, both union and NU, to help you budget for voiceover. And you *have options*, even if the amount of money you can pay your actors is literally $0. Making games is making art, but it's also project management—and project management *also* requires creativity.
Voir le postAnd, on the backend: if the idea of "This game's too big to have everything be voiced," you as a developer have SO many options. If you're a snarky undead? Possess one of your minions! A few fully-voiced bits + generic-use vocal barks works, too! But ""generative"" stuff is uncreative and unkind.
Voir le postI think they meant, "Our producers would just go crazy if they had to spend money to make our game good."
Voir le post
Comptes bloqués
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