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Emre Deniz

@emredeniz.bsky.social did:plc:y63ifdonx32wcw2c2rbe4fhg

I create terribly dangerous things for the right reasons to help the people I care about. 👑 Co-founder 🤖 Head of AI/Analytics at GYLD

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Emre Deniz (@emredeniz.bsky.social) es un usuario de Bluesky que se unió el 15 septiembre 2023. Tiene 282 seguidores, sigue a 146 cuentas y ha publicado 138 posts.

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  • Calliope Ryder@callioperyder.bsky.social

    For now, what we can say definitively is: games with AI labels are doing a lot worse on Steam than their non-AI labelled counterparts. 😌

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  • Calliope Ryder@callioperyder.bsky.social

    We don't actually know if these games would be received better if they had no label. Maybe a larger amount of games made w/ AI are, in fact, trash. Maybe there's just a way higher % of shit games bc the barrier of entry is so low now. Maybe players hate genAI. Maybe a combo.

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  • Calliope Ryder@callioperyder.bsky.social

    Feels like a good time to mention that devs who put out 10+ titles have the same success rate as those releasing a first game. Aka: throwing shit at the wall to see what sticks is not a good strategy for success on Steam. My unconfirmed suspicion is that many ai-labelled games are doing just that.

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  • Calliope Ryder@callioperyder.bsky.social

    at 90th percentile, games disclosing AI use made $6.2k in their first month, compared with $37.1k for games without a disclosure. About an 83% gap, even towards the more successful end of each group. However: not DISCLOSING AI =/= game made totally w/o AI. We can only track what is labelled.

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  • Calliope Ryder@callioperyder.bsky.social

    This data has been interpreted by some in a way I was surprised to see: that it's the LABEL'S fault, that it's a witchhunt. After all, it's only games with AI labels that are suffering, right!? IMO, jumping to the *label* being the problem is quite the lesson in correlation =/= causation.

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