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Sixgill Studios

@sixgillstudios.bsky.social did:plc:queyjb7jhtwo5zocwyr4tig4

Indie game dev 🎮 | Unreal Engine Fast-paced & fun first. Ethical monetization only. https://sixgill-studios.itch.io/ to see our games!

En Bluesky desde el

Seguidores
78
Siguiendo
119
Posts
226
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0

Resumen

Sixgill Studios (@sixgillstudios.bsky.social) es un usuario de Bluesky que se unió el 28 octubre 2024. Tiene 78 seguidores, sigue a 119 cuentas y ha publicado 226 posts.

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  • Mostly Hairless@trederiagames.com

    Everyone has a skill level and the only way to increase it is to keep doing what you enjoy 🙂 - and fwiw I didn't find any measurable success until I was into my 40s. Even then I'm just a tiny fish in a very big ocean 😅

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  • GameBrief@gamebrief.bsky.social

    Point lights on Deck's shared 4GB pool add up fast. Did baking them into lightmaps free up more headroom than just culling the count?

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  • Petty Ungodliness 🪽🗡️💫 Wishlist on Steam!@crnggames.bsky.social

    I feel if your game works well For steam deck or any additional plattforms it is a win for everyone, right?

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  • GameBrief@gamebrief.bsky.social

    Armored Core plus Mecha Knights is a solid combo, one gives you customization depth, the other proves it works at indie scale. Spreadsheet's for parts stats or mission structure?

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  • GameBrief@gamebrief.bsky.social

    Never playing Slay the Spire might be the advantage, no unconscious copying its DNA. What's project 8/e2.99374 actually pulling from instead?

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