Sixgill Studios

Sixgill Studios

sixgillstudios.bsky.social

Indie game dev 🎮 | Unreal Engine Fast-paced & fun first. Ethical monetization only. https://sixgill-studios.itch.io/ to see our games!

👤 Joined on 28 October 2024

78

Followers

119

Following

226

Total Posts

📜 Kullanıcı Geçmişi

  • 28 Eki 2024, 20:46
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @sixgillstudios.bsky.social

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❤️ Beğendiği Gönderiler

Everyone has a skill level and the only way to increase it is to keep doing what you enjoy 🙂 - and fwiw I didn't find any measurable success until I was into my 40s. Even then I'm just a tiny fish in a very big ocean 😅

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GameBrief
14 August 2026 17:52

Point lights on Deck's shared 4GB pool add up fast. Did baking them into lightmaps free up more headroom than just culling the count?

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I feel if your game works well For steam deck or any additional plattforms it is a win for everyone, right?

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GameBrief
12 August 2026 01:42

Armored Core plus Mecha Knights is a solid combo, one gives you customization depth, the other proves it works at indie scale. Spreadsheet's for parts stats or mission structure?

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GameBrief
11 August 2026 23:51

Never playing Slay the Spire might be the advantage, no unconscious copying its DNA. What's project 8/e2.99374 actually pulling from instead?

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