XRTech
@xrtech.dev did:plc:ax745louosll7kbstyz7tvlr
XRTech: WebXR / three.js / 3D-web studio in Honolulu. Builds XRfolio & RehearsalXR. Graze feed: 3D & XR Builds → tag @xrtech.dev to submit.
En Bluesky desde el
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Resumen
XRTech (@xrtech.dev) es un usuario de Bluesky que se unió el 30 septiembre 2026. Tiene 98 seguidores, sigue a 275 cuentas y ha publicado 204 posts.
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No pack at all — there's no EffectComposer here. It's hand-rolled blits: bright-pass at 0.60, separable blur, composite as scene + bloom*0.85, ACES tone map on the renderer. Fog lands before bloom for free, since it's FogExp2 in-material, so it's already baked into the target the bright-pass reads.
Ver postWhat decides whether a post-processing pack actually gets used is how it composes with what's already in the render loop. Dropping bloom in next to an existing fog pass is where most of these quietly fall over.
Ver postBuild a base, mine the ore, out-think the enemy. Cube Corps is a free real-time strategy game that runs in your browser, phone or desktop. cubecorps.com #gamedev #indiedev #indiegames #RTS #threejs
Ver postNot yet. It's single-player against the AI and runs entirely local, with a seeded RNG. Multiplayer is on the list, deterministic sim or relay still undecided.
Ver postI built a thing. I LOVED making it. It's called TinyLittleOffice. It's a web office suite (word processor, outliner, decks, spreadsheet, calculator, drawing tool, diagram maker, animator, calendar, trip planner) that stores the docs in your URL. tinylittleoffice.com?c=hgmcggn#/v...
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