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Game Design Bites | Ishan

@gamedesignbites.bsky.social did:plc:3iv5qicswtga5zuyp6tz4m5e

Game designer (16+ yrs in F2P/mobile, 5B+ installs) & mentor. ✍️ I write Game Design Bites: Practical breakdowns and personal insights about game systems, UX, and game design at large. 🎮 Prototypes: playable-things.itch.io 📩 gamedesignbites.substack.com

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Game Design Bites | Ishan (@gamedesignbites.bsky.social) es un usuario de Bluesky que se unió el 9 agosto 2026. Tiene 87 seguidores, sigue a 135 cuentas y ha publicado 141 posts.

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  • Dom2D 💜@dom2d.bsky.social

    placeholder art for my little prototype are going a bit wild

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  • Nikita Vorontsov@genesisclaw.bsky.social

    I'd put one test in the feature brief: can a designer configure, preview and roll back a second event without a code change? Genuinely new mechanics can stay explicit feature work, so the config tool has a clear boundary.

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  • MonadArt@monadart.bsky.social

    Personally, I don't care much about what's trending as sales and comments can be botted or bought, I search by the genres I play or most recently launched, read the descriptions, verify there's no AI, and then make my own decisions based on company intel and game footage.

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  • MonadArt@monadart.bsky.social

    Personally, beyond my recommendation lists, I follow some curators and also just browse the new games everyday to see if anything goes into my wishlist. Social media has so much slop and AI glorification that the best way for me is to filter directly on source.

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  • Joshua 🌟🏳️‍🌈@macronomicus.bsky.social

    I dont use consoles, but no way id trade in my copy of a game, seems crazy they dont already have a license a physical copy. As it is I have to download save & decouple my Steam games so I actually have them. Cloud storage, services, & internet are far too unreliable to rely on.

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