gamesgamesgamesgames.games
The data layer for games on the open web. Managed by @trezy.codes and @birb.house.
👤 Joined on 03 March 2026
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Y'ALL OMGOMGOMGOMG I just did the first full, successful game migration for a @gamesgamesgamesgames.games game record via @cartridge.dev. I am OVER THE FUCKING MOON right now. 🥳 God, I've been working toward making this possible (and easy!) for so long. Like... pre-AtmosphereConf. #atproto
Show PostFWIW, all of the @gamesgamesgamesgames.games lexicons and scripts are already automated like you mentioned. They have their own repo (with docs!) and Github Actions to handle publishing to atproto + deploying to HappyView. 😎
Show PostThe engine is browser based plus a rust server. The goal is to allow a Game to be a PDS record (metadata in json, blob for assets + WASM code) I want to build the server both to be self hosted and a standalone service. Ideally I'm imagining the "atproto Newgrounds" where users can create content
Show PostI'm unifying work from chaos.soccer and deception.town into an atproto native Game Engine (more details in 🧵) So far it's going well but what I need is more guinea pigs to test with. If you're interested in #GameDev on atproto DM me so we can talk about what you would need to develop with it.
Show PostBeing "atproto native" in this sense means a few things: - Game records live on creator's PDS - Social / Multiplayer experiences are a first class support - Support for @cartridge.dev, @gamesgamesgamesgames.games, @stream.place, and @rpg.actor - Open and "remix-able" by default, closed optional
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