johnjohnyjonathanj.bsky.social
👤 Joined on 28 November 2025
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@johnjohnyjonathanj.bsky.socialGames are contracts between the player & dev. Therefore they need explicit written rules that exist somewhere in the game itself, ones that are very clear to the party signing the contract and can be definitively used to settle disputes
Show Postshmup bosses are a moment where you can lose the enemy routing and just be the one who can outsmart bullet except for when the shmup boss has things you can break or spawns enemies which makes the fight more interesting... hm...
Show PostMy fav thing is when incurious devs try to make "hardcore" genres or gameplay styles and end up giving you a direct live feed from their skull. They see hardcore/high level play as chaotic gibberish that "looks technical", so they represent it as such in their own games
Show PostLike, anyone who wants to play these games would rather just buy them, I promise you. The problem is not that people don't buy them because they can just play them for free, it's that the amount of people who do play them is in the 100s at best.
Show Post3 Is nearly non existent so it basically doesn't matter For 1-2, this would apply to perfectly fair & extremely well designed games as long as they're difficult. Meaning you straight up don't think arcade games should be difficult, at least if quarter munching's undesirable which I'm assuming it is
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