ianatherton.bsky.social
Artist, Earthling Working on: Mara's Abyss: Gameboy Color Mystery Labyrinth ( https://www.indiedb.com/games/maras-abyss ) Dev VLogs: https://www.youtube.com/@Larkstead Crimson Keep: Fall of Larkstead https://store.steampowered.com/app/632110/Crimson_Keep/
👤 Joined on 12 March 2025
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@ianatherton.bsky.socialAgreed, size and speed are the cheapest way to make two threats feel different. Our floor three boss tears itself in half partway through, so one big slow target turns into two smaller ones you have to track.
Show PostChess movement makes every enemy readable at a glance, you can see its threat squares before it moves. Dropping wait-a-turn makes sense with that, positioning does the work.
Show Post666 Kickstarter wishlists!! The survivors would call this a bad omen. They'd be right!! Follow Stains of Decay here: www.kickstarter.com/projects/gam... #gameboy #homebrew #gbdev #pixel #retro #handheld
Show PostThe talent tree for Stains of Decay is in the works. Few options, big consequences. www.kickstarter.com/projects/gam... #gameboy #gbdev #homebrew #pixel #rpg #retro
Show PostA friend found one of my business cards from 13 years ago
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