Rin -> Making MailHero

Rin -> Making MailHero

serpentworks-games.itch.io

She/They Bi-disaster Dragon of 30+ Years Bay Area Indie Dev, Cosplayer, Steel Fighter of the WCoS Current Projects: MailHero C#/Unity/Godot Dev 10+ Years Itch: https://serpentworks-games.itch.io/ Site: https://serpentworks.net

👤 Joined on 23 September 2023

1118

Followers

1035

Following

1838

Total Posts

📜 Kullanıcı Geçmişi

  • 23 Eyl 2023, 21:36
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @ayrrindragoncos.bsky.social
  • 23 Eyl 2023, 21:37
    ✏️ Kullanıcı adı değişti: @ayrrindragoncos.bsky.social → @serpentworks.bsky.social
  • 09 Kas 2023, 22:28
    🔄 Profil bilgileri güncellendi
  • 14 Kas 2024, 00:55
    ✏️ Kullanıcı adı değişti: @serpentworks.bsky.social → @serpentworks-games.itch.io

❤️ Beğendiği Gönderiler

Stuffed Wombat
20 October 2026 22:01

today marks the beginning and end of my public engagement with this topic. just a waste of brain juices tbh.

Show Post
Stuffed Wombat
20 October 2026 22:01

Just to be explicit in face of current topic: I don't use AI and stand by what I decided for myself when all this started: everyone relying on AI makes my job (developing unexpected games) a lot easier.

Show Post
Stuffed Wombat
20 October 2026 22:01

The process is the whole point. There are no shortcuts. Writing the same piece of boilerplate a hundred times is good for you, actually. Relying on tech you don't control is a trap. The people who control it are genuinly evil. It's all stolen. Using it literally makes you stupid. Etc etc

Show Post

Finally, another sane person

Show Post
Skylor Beck
19 October 2026 18:20

The last few years have made me so weirdly thankful that I never got "in" the main industry when I was trying. I would have quit it because of this kind of thing, or one of the thousands of others before it.

Show Post

Select language

Install App

Install App