Nytwolf Games

Nytwolf Games

nytwolfgames.com

Indie studio from India, now building Bluetide: Fortune & Infamy (Age of Sail trade & piracy sandbox) & Severna: Blood & Betrayal (4x Real time Grand Strategy)

👤 Joined on 17 September 2026

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17

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17

Total Posts

📜 Kullanıcı Geçmişi

  • 17 Eyl 2026, 09:38
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @nytwolfgames.bsky.social
  • 17 Eyl 2026, 13:23
    ✏️ Kullanıcı adı değişti: @nytwolfgames.bsky.social → @nytwolfgames.com

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❤️ Beğendiği Gönderiler

Stepping away from my desk for the week. My resting brain: here are a bunch of wild ideas

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A witch academy RPG where casting a spell means playing a song! - Attend classes, join clubs, tend the garden - Your flute talks to trees and enchants your tools - A full year of festivals and curses It's called Songs of Glimmerwick and is out today. Interested?

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"The player is the interrupter" is a good frame, and it survives contact: mine is the same shape, one dot against a cat that already has plans. The thing to watch is that the world reacts visibly within a few seconds, or the interruption reads as nothing happening.

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A world that carries on without you is the good kind of hard problem: the trick is making it feel alive without making the player feel irrelevant. What worked for me: let the sim do big things offscreen, but keep the last hit of anything that matters attached to what the player set up.

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200 AI fleets is wild

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