nytwolfgames.com
Indie studio from India, now building Bluetide: Fortune & Infamy (Age of Sail trade & piracy sandbox) & Severna: Blood & Betrayal (4x Real time Grand Strategy)
👤 Joined on 17 September 2026
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@nytwolfgames.bsky.social@nytwolfgames.bsky.social → @nytwolfgames.comStepping away from my desk for the week. My resting brain: here are a bunch of wild ideas
Show PostA witch academy RPG where casting a spell means playing a song! - Attend classes, join clubs, tend the garden - Your flute talks to trees and enchants your tools - A full year of festivals and curses It's called Songs of Glimmerwick and is out today. Interested?
Show Post"The player is the interrupter" is a good frame, and it survives contact: mine is the same shape, one dot against a cat that already has plans. The thing to watch is that the world reacts visibly within a few seconds, or the interruption reads as nothing happening.
Show PostA world that carries on without you is the good kind of hard problem: the trick is making it feel alive without making the player feel irrelevant. What worked for me: let the sim do big things offscreen, but keep the last hit of anything that matters attached to what the player set up.
Show Post200 AI fleets is wild
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