Don Williamson

Don Williamson

donw.bsky.social

Head of Rendering @ Pacific Light & Hologram ~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc. Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc. https://donw.io https://github.com/Celtoys/

👤 Joined on 04 July 2023

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201

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322

Total Posts

📜 Kullanıcı Geçmişi

  • 04 Tem 2023, 10:59
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @donw.bsky.social
  • 09 Kas 2023, 21:46
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

mmalex
09 October 2026 18:18

yeah thats even more awesome! the reason ive settled on this one to preach is its typically much lower hanging fruit for existing non-don codebases :) even restoring level & camera pos goes a looooong way for almost no effort. but yes, your way is best way if you can get it done :)

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Marcus Lynn
09 October 2026 07:36

That's pretty damn good going given you had to write the engine too, I was project lead/lead programmer on Deep Fighter at Criterion, for PC & Dreamcast, which we released in 2000, that took 2.5 years and we used Renderware! (though we did do a load of modifications/optimisations to the engine)

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Matt Keeter
29 September 2026 17:02

hi friends I'm very excited to announce Halfspace, my experimental cross-platform IDE for solid modeling with distance fields! This has been in progress since midway through last year, and it's finally "done enough" to make it more public.

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Tom Forsyth
29 September 2026 17:02

DASHR - Dynamically Animated Skinned Heightfield Rendering Short video for now - I might do a longer one later? youtu.be/-Su9YrcazRk But there's ALL the details in the paper, and you can always Use The Source, Luke for the really deep info. github.com/tomforsyth10...

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Bananaft
21 September 2026 11:16

mouse relative smooth zoom, mouse dragging, and... crazy camera rotation.

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