mots.bsky.social
https://twitter.com/congralilso
👤 Joined on 19 July 2023
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@congralilso.bsky.social@congralilso.bsky.social → @mots.bsky.socialInspired by @mmalex.bsky.social's dots experiments recently, tried to do some kind of "particle DOF" in the fluff renderer, effectively blowing out every particle's microparticles which gives a kind of uncanny effect that also melts my GPU with overdraw.
Show Postim getting hungry! 3dgs capture from superspl.at/scene/bd964899 I think theres something wrong with my SH decoder / codebook implementation for the sog format, damnit. <dont insert soggy biscuit joke>
Show Postinspired by @boggo.bsky.social 's fluff which uses atomic-max points scattered by a DoF circle of confusion to do stylised bokeh blur, I tried implementing the awesome recent paper jorisar.nl/gaussian_poi... by @momentsingraphics.bsky.social et al and it works well enough to be fun!
Show Postwhen in denser materials (read: a soup of many overlapping shapes) you can see this a lot more... parallel sources split into coherent beams while diffused sources like those in the middle here seem to diffuse in a more natural looking way
Show PostI know I've been talking about this for over six months now, but I swear I'm working towards releasing the source 😅 - along with an explainer video and a blog post.
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