mot

mot

mots.bsky.social

https://twitter.com/congralilso

👤 Joined on 19 July 2023

46

Followers

44

Following

7

Total Posts

📜 Kullanıcı Geçmişi

  • 19 Tem 2023, 19:11
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @congralilso.bsky.social
  • 19 Tem 2023, 19:51
    ✏️ Kullanıcı adı değişti: @congralilso.bsky.social → @mots.bsky.social
  • 09 Kas 2023, 21:36
    🔄 Profil bilgileri güncellendi

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❤️ Beğendiği Gönderiler

Boggo
29 June 2026 17:37

Inspired by @mmalex.bsky.social's dots experiments recently, tried to do some kind of "particle DOF" in the fluff renderer, effectively blowing out every particle's microparticles which gives a kind of uncanny effect that also melts my GPU with overdraw.

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mmalex
26 June 2026 14:12

im getting hungry! 3dgs capture from superspl.at/scene/bd964899 I think theres something wrong with my SH decoder / codebook implementation for the sog format, damnit. <dont insert soggy biscuit joke>

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mmalex
26 June 2026 14:10

inspired by @boggo.bsky.social 's fluff which uses atomic-max points scattered by a DoF circle of confusion to do stylised bokeh blur, I tried implementing the awesome recent paper jorisar.nl/gaussian_poi... by @momentsingraphics.bsky.social et al and it works well enough to be fun!

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when in denser materials (read: a soup of many overlapping shapes) you can see this a lot more... parallel sources split into coherent beams while diffused sources like those in the middle here seem to diffuse in a more natural looking way

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I know I've been talking about this for over six months now, but I swear I'm working towards releasing the source 😅 - along with an explainer video and a blog post.

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