aurenix.bsky.social
🎮 Indie developer 🔍 Love details 🛠️ Building | 📚 learning | 🚀 shipping
👤 Joined on 12 September 2026
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@aurenix.bsky.socialIt's very close! I'd say the pacing is too uniform. If it doesn't affect gameplay, you could try adding some more keyframes when the arms are up, speed up the downward movement, and then add some frames after impact. Last thing - you could return to neutral pose from the smash position. :)
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