oorgames.bsky.social
Game studio run by Alexander Thumm, creating heartfully crafted games about love, magic, and adventure. Check out After Light Fades, Joon Shining and Pelican Empyrean now on Steam! https://linktr.ee/orchidofredemption
👤 Joined on 08 November 2024
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@oorgames.bsky.socialvines as bridges over holes with mirrors redirecting growth sounds like a good puzzle verb. with no timing pressure, how do you stop players brute-forcing seed placements?
Show PostIsles of Sea And Sky is out on Switch today. Approachable puzzles that you solve on an archipelago that you reach by riding a turtle. What more can you ask for?
Show Postvines pushing objects and hitting switches makes growth timing the puzzle. do you ever have to stop a vine early so it doesn't cover a hole you still need?
Show Postburning vines as a late mechanic makes sense, every vine you grew earlier becomes a fuse. do the late puzzles make you grow vines just to route the fire?
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