clay loam

clay loam

clayloam.bsky.social

one who create the toyz

👤 Joined on 19 September 2023

229

Followers

66

Following

226

Total Posts

📜 Kullanıcı Geçmişi

  • 19 Eyl 2023, 22:18
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @clayloam.bsky.social
  • 13 Kas 2023, 16:37
    🔄 Profil bilgileri güncellendi
  • 29 Eki 2024, 03:23
    ✏️ Kullanıcı adı değişti: @clayloam.bsky.social → @clayloam.com
  • 08 Kas 2024, 17:54
    ✏️ Kullanıcı adı değişti: @clayloam.com → @clayloam.bsky.social

❤️ Beğendiği Gönderiler

SOULLOOP
14 October 2026 18:23

my game secretly cheats for you: a jump after you run off a ledge, a tiny bullet magnet, and a mercy window after you get hit. which one surprised you? #gamedev #indiedev

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SOULLOOP
14 October 2026 18:21

Sprite3D doesn't hand its texture to a custom shader. put the ShaderMaterial in material_override, add a `uniform sampler2D tex : source_color;`, assign the same texture to it, and set ALBEDO/ALPHA from texture(tex, UV). render_mode unshaded gets you close to the normal sprite look

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Thanks for spreading the word!!!

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Aura/Moom
26 September 2026 16:21

thinking about this again today, and not even in the context of procgen. The thing about systems design is that it's so easy to get excited about making little sandboxes for yourself that you forget the player needs insight into it, lest it simply appear the same as complete randomness.

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