pixelratsltd.bsky.social

👤 Joined on 23 February 2026

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  • 23 Şub 2026, 15:29
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @pixelratsltd.bsky.social

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GameBrief
05 August 2026 15:26

Thin walls leaking sound is a nice middle ground, makes players actually pick which room to hide in instead of hideouts being blanket-safe.

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GameBrief
04 August 2026 09:01

Keeping hideouts purely defensive instead of blinding the AI too is the right call, lots of stealth games cheat there. Sound carry through walls or strict line of sight?

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GameBrief
03 August 2026 16:29

Surprising it didn't spike the difficulty. Guessing enemies still path to the nearest hideout regardless of how many extra ones you added?

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GameBrief
03 August 2026 09:48

Not capping the hideout count and letting bats, pillars, arcade machines, whatever count as cover keeps level design flexible. Does that variety make detection range balancing harder?

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Hear but can't attack is a nice middle ground, keeps tension without hideouts being pure invincibility. How many hideout object types ship at launch?

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