pixelratsltd.bsky.social
👤 Joined on 23 February 2026
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@pixelratsltd.bsky.socialThin walls leaking sound is a nice middle ground, makes players actually pick which room to hide in instead of hideouts being blanket-safe.
Show PostKeeping hideouts purely defensive instead of blinding the AI too is the right call, lots of stealth games cheat there. Sound carry through walls or strict line of sight?
Show PostSurprising it didn't spike the difficulty. Guessing enemies still path to the nearest hideout regardless of how many extra ones you added?
Show PostNot capping the hideout count and letting bats, pillars, arcade machines, whatever count as cover keeps level design flexible. Does that variety make detection range balancing harder?
Show PostHear but can't attack is a nice middle ground, keeps tension without hideouts being pure invincibility. How many hideout object types ship at launch?
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