Nemo Literam

Nemo Literam

nemoliteram.bsky.social

24 | Historian | Ultravisionary Thought Leader | Radical Moralist | Raskolnikov Complex case study | My views are solely my own.

👤 Joined on 27 December 2024

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  • 27 Ara 2024, 17:14
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Total War kind of has that where you need to have troops in potential trouble spots and keep on clamping down on rebels in recently conquered areas, but it doesn't solve the blobbing problem and in many ways makes it even worse.

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(Related to this is the difficulty basically every GSG or 4X I've ever played has in simulating real frontiers that require regular 'frontier maintenance' and represent a continual drain on resources to maintain. They have borders (state-on-state) but not frontiers)

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Anyway, I wish the forces of fragmentation in basically all strategy games were stronger. Most games should not feel like there is a global progression towards state consolidation, so much as a continuous push and pull, fragmentation and consolidation in waves.

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For some eras (EU5 and Vicky3, for instance) that makes sense, but there are a lot of other periods where state fragmentation was really common! The number of sovereign states exploded from 1900 to 2000, from ~50 to ~200!

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Instead the relentless trend in grand strategy games (and 4X games) is state consolidation: relentlessly larger states that rarely if ever meaningfully fragment. Just bigger and bigger. That's not exactly the historical pattern!

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