Snorflork

Snorflork

snorflork.bsky.social

VR & Voxel obsessed game programmer, currently making my own VR hand-tracked only voxel engine & games with it. Get Runes: Unbound on AppLab: https://www.meta.com/en-gb/experiences/runes-unbound/9403896492974493/

👤 Joined on 14 November 2024

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📜 Kullanıcı Geçmişi

  • 14 Kas 2024, 20:02
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @snorflork.bsky.social

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❤️ Beğendiği Gönderiler

Groundbound
08 October 2026 09:31

Keeping the chunk colour from where it was blown out sells it so well. Do the chunks stick around as physics objects, or fade out after a while to save the budget?

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X1Vi
07 October 2026 04:59

Looks sick

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cavevox
20 March 2026 17:34

This is just a rough draft, but basically the left and right mouse buttons control the hands. Not like usual where only the left mouse button is used. You equip only two items in your hands, they are visible in 3D, and you use them. I think I’ll finish this today and share it in the next few days.

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ulsan
20 March 2026 16:54

Quick 'n dirty low poly truck. #indiedev #gamedev #lowpoly #blender

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Nathie
20 March 2026 16:47

That perfect timed moment you’re filming a smart glasses review… and then a bird decides to nuke your face mid-shot.

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