devhurrdurr.bsky.social
Game dev by day and indie on the weekends, working on Monster Collection Retrostyle. 🇳🇱🇨🇿🇬🇧🇩🇪 I promise I won’t move countries again (probably). https://www.youtube.com/@DevHurrdurr https://www.instagram.com/devhurrdurr/ https://www.tiktok.com/@devhurrdur
👤 Joined on 03 November 2024
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Thank you! I usually do 4x or 5x pngs, and they usually come out decently. I recently moved to Firefox on laptop and I guess it could be something from there as well, but on the phone it's kind of blurry sometimes as well. It's just the unpredictability that confuses me
Show PostAnd yes again. All screenshots, videos, gameplay captures, devlog drafts, design documents, random ideas, dumb code I didn't end up using but didn't want to delete because it was months of work, email templates I send for mostly no replies are in that parent space-game folder.
Show PostBIG VOID PROFIT ANNOUNCEMENT! I've added a Steam page localized to Bulgarian. Why? Because I only know English and Bulgarian. Whatever. The 37 people from Bulgaria who wishlisted the game can now read the description... even thoug I guess the already knew English if the wishlisted it.
Show PostI've always found it annoying that we have to purchase a myriad of status healing items in Pokémon's early-game. Rather than having to stock up on 5 different items, that just add more clutter to our bag, why not just make a Full Heal more affordable? That's what I plan to do anyway.
Show PostKind of like how .hack does in in the original quadrilgy. There is only two and are separated by type, spirit and body. If I remember spirit was Sleep, curse, charm, confusion Body was Paralyzed and poison. I feel like I am missing something.
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