melessthanthree

melessthanthree

melessthanthree.bsky.social

https://store.steampowered.com/app/2302080/Death_of_a_Wish

👤 Joined on 18 December 2024

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📜 Kullanıcı Geçmişi

  • 18 Ara 2024, 02:49
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @melessthanthree.bsky.social

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Netscape
23 October 2026 02:14

A goblin.. ghoul.. zombie with no conscience

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how have I been stuck here for so long?

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you could say the point here thus is: if you're like 1/8th of the way through your idea and you're not having a good time, the answer is not always to simply push your way into it cuz finishing it is always better. sometimes it's really better to quit out and try a new thing

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i hate to say this but my evil thought ive been swirling around for a while now is that maybe it's actually good to constantly start projects you get halfway into and then quit and start over

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there are bosses who serve important gameplay purposes, and you can produce individual fights that way. but a boss exists to "break up" the gameplay and create some sort of encapsulated set piece, which is generally done for narrative reasons. otherwise you could just make a hard gauntlet instead

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