Emily Okon

Emily Okon

emily-okon-games.bsky.social

Making videos about game design. Making games. 🏳️‍⚧️🎮🏳️‍⚧️ linktr.ee/emilyokon https://www.tiktok.com/@emily.okon.games

👤 Joined on 27 January 2026

55

Followers

118

Following

89

Total Posts

📜 Kullanıcı Geçmişi

  • 27 Oca 2026, 19:52
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @emily-okon-games.bsky.social

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❤️ Beğendiği Gönderiler

30 September 2026 14:15

Back home to find the body of a burglar, called the cops, trying to solv the case before they arrive, making all the clues into stickers, trying to make solutions, asking the cat and losing the cupboard in Sticker Detective by @emily-okon-games.bsky.social youtu.be/kq4J929-2Fo

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Swords are always more effective than guns in videogames because it's much more difficult and risky to get in close so the rules of game design dictate that there should be greater reward. If you make it realistic and have guns beat out swords you get the banned characters from Bushido Blade.

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Oh, this one wasn't on my radar! I love fridays 😍

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I'm honoured to host #PointNClickFriday today! 🗨️Comment with your P&C Adventure using the hashtag. ❤️ RT this, and any games below you think are cool. 🫶 I'll RT them all! 🚀 Shadows of the Afterland is OUT! (reviews appreciated) ⬇️ store.steampowered.com/app/2506100/...

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SomeWare Studios
13 February 2026 16:19

You can spend hours, nay days programming a mechanic where a player presses a button to hold their breath in a tense situation breaking the immersion. OR You can have no mechanic and let the player naturally hold their breath in a tense situation thus increasing immersion. #gamedev #indiedev

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