lexdev.net
Senior Render Engineer @IOInteractive 🎮 Glacier ❄ | 007 First Light | Project Fantasy prev @Ubisoft
👤 Joined on 18 October 2024
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@lexdev.bsky.social@lexdev.bsky.social → @lexdev.netOur blood sweat and tears went into this one. No AI, coded straight up from scratch with a new engine. I'm so proud to be part of it, and I hope you give it a chance tomorrow.
Show PostAfter a solid month of work, this is finally complete! I don't often take sponsored content but this was an exciting chance to speak with some legendary talent and showcase elements of its development! Give it a look!
Show Post[BLOG] A frame analysis of Hitman World of Assassination blog.simonrodriguez.fr/articles/202... Why not start your week-end with an (excruciatingly detailed) walkthrough of how the game formerly known as Hitman III renders a frame, with explanations, step-by-step pictures and references?
Show PostA frame analysis of Hitman World of Assassination blog.simonrodriguez.fr/articles/202...
Show Postworking on 2D sectioned illustrations in the style of Smith's Modern Optical Engineering - smooth line renderer resolves in a couple ms and only needs to update on parameter changes, so I think it's a nice per-element color-coded visual
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