Alex Mueller

Alex Mueller

lexdev.net

Senior Render Engineer @IOInteractive 🎮 Glacier ❄ | 007 First Light | Project Fantasy prev @Ubisoft

👤 Joined on 18 October 2024

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📜 Kullanıcı Geçmişi

  • 18 Eki 2024, 22:14
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @lexdev.bsky.social
  • 22 Eki 2024, 19:12
    ✏️ Kullanıcı adı değişti: @lexdev.bsky.social → @lexdev.net

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❤️ Beğendiği Gönderiler

Querijn Heijmans
15 October 2026 07:01

Our blood sweat and tears went into this one. No AI, coded straight up from scratch with a new engine. I'm so proud to be part of it, and I hope you give it a chance tomorrow.

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John Linneman
13 October 2026 17:59

After a solid month of work, this is finally complete! I don't often take sponsored content but this was an exciting chance to speak with some legendary talent and showcase elements of its development! Give it a look!

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[BLOG] A frame analysis of Hitman World of Assassination blog.simonrodriguez.fr/articles/202... Why not start your week-end with an (excruciatingly detailed) walkthrough of how the game formerly known as Hitman III renders a frame, with explanations, step-by-step pictures and references?

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A frame analysis of Hitman World of Assassination blog.simonrodriguez.fr/articles/202...

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jb
10 October 2026 08:51

working on 2D sectioned illustrations in the style of Smith's Modern Optical Engineering - smooth line renderer resolves in a couple ms and only needs to update on parameter changes, so I think it's a nice per-element color-coded visual

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