Alex Mueller

Alex Mueller

lexdev.net

Senior Render Engineer @IOInteractive 🎮 Glacier ❄ | 007 First Light | Project Fantasy prev @Ubisoft

👤 Joined on 18 Oktober 2024

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📜 Kullanıcı Geçmişi

  • 18 Eki 2024, 22:14
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @lexdev.bsky.social
  • 22 Eki 2024, 19:12
    ✏️ Kullanıcı adı değişti: @lexdev.bsky.social → @lexdev.net

🚫 Blokladığı Kullanıcılar

❤️ Beğendiği Gönderiler

Jeremy Laumon
28 Oktober 2026 19:11

Finally not just NVIDIA crashes will get investigated! devblogs.microsoft.com/directx/dire...

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AMD GPUOpen
28 Oktober 2026 19:11

✨ AMD FSR "Redstone" SDK 2.4 is now available! ✨ The big news: FSR Upscaling 4.1.2 for AMD Radeon RX 6000 Series GPUs! 🟥 Plus select Ryzen processors, incl. Ryzen AI Max. 🟥 New lightweight model for laptops & handhelds. Read the blog ⬇️ gpuopen.com/learn/amd-fs...

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Querijn Heijmans
15 Oktober 2026 07:01

Our blood sweat and tears went into this one. No AI, coded straight up from scratch with a new engine. I'm so proud to be part of it, and I hope you give it a chance tomorrow.

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John Linneman
13 Oktober 2026 17:59

After a solid month of work, this is finally complete! I don't often take sponsored content but this was an exciting chance to speak with some legendary talent and showcase elements of its development! Give it a look!

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[BLOG] A frame analysis of Hitman World of Assassination blog.simonrodriguez.fr/articles/202... Why not start your week-end with an (excruciatingly detailed) walkthrough of how the game formerly known as Hitman III renders a frame, with explanations, step-by-step pictures and references?

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