reindernijhoff.net
reindernijhoff.net
👤 Joined on 09 December 2023
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@reinder.bsky.social@reinder.bsky.social → @reindernijhoff.bsky.social@reindernijhoff.bsky.social → @reindernijhoff.netbeen following this person for a long time now. their specialty is hand drawn mechs, which i love, because all mechs in anime are garbage ass 3d now. and it turns out they've been working on a short animated film for the past 3 years! please support real artists. www.youtube.com/watch?v=uPOL...
Show PostI finally added different roof styles to Island Architect, my upcoming relaxing building game. Feels good to finally be able to make buildings like my hometown! Stockholm is of colourful stucco and painted metal roofs. #screenshotsaturday #indiegames #gamedev #indiegamedev
Show PostDASHR - Dynamically Animated Skinned Heightfield Rendering A new rendering algo that lets you merge a whole bunch of ShaderToy and raytracer-style techniques right into your existing bone-animated triangle mesh rasterisation pipeline. New longer technical details video: youtu.be/SA2cXydaq1A
Show Postbluenoise points -> radial bulge distort -> voronoi cells -> render to bitmap -> blur -> marching squares -> openscad -> 3dprinted enclosure (todo) -> ? -> profit!
Show Posthi friends I'm very excited to announce Halfspace, my experimental cross-platform IDE for solid modeling with distance fields! This has been in progress since midway through last year, and it's finally "done enough" to make it more public.
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