MrBright01 ಠ_ಠ | Making "Super Flamingo Island" on Godot

MrBright01 ಠ_ಠ | Making "Super Flamingo Island" on Godot

mrbright01.bsky.social

Would-be programmer of a metroidvania called Super Flamingo Island, quasi-intellectual, unarguably-autistic, but hey, he has a great personality! Currently working on learning how to code through Godot.

👤 Joined on 18 October 2024

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📜 Kullanıcı Geçmişi

  • 18 Eki 2024, 15:49
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @mrbright01.bsky.social

❤️ Beğendiği Gönderiler

Weirdly relatable

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Everything in this sim is physics-based, which means I can throw deer into orbit

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Tried looking up how much I spent on 16 GB of RAM for my router build just over a year ago to see if I could transplant it into the Steam Machine and it was like looking at menu prices at a diner from the 1940s.

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2D worlds designed in the Tiled tmx editor. Then I apply a 3d effect to the floor and render everything else as billboard sprites. Tilt of the floor and zoom are dynamic. Lighting engine treats it as a 3D world :)

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I tried Godot and Unity, but I just can't get along with a UI that dense. And I just get lost in 3D editors.

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