dragmundis

dragmundis

dragmundis.bsky.social

I'm great at video games, for I let the games talk to me. I'm also practicing on being an artist and writing my own stories.

👤 Joined on 18 October 2024

75

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182

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380

Total Posts

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  • 18 Eki 2024, 21:14
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @dragmundis.bsky.social

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❤️ Beğendiği Gönderiler

Hey fuzzies! Tech Here! Out of an abundance of caution related to the recent announcement of a 9.2 CVE vulnerability affecting PHP, we will be taking the site offline until we are patched, most likely for about 11 hours (Until 4pm Eastern) We'll be back! Thank you for your understanding

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Save on a haunting selection of digital games. The Screaming Deals sale is on now: ninten.do/6016avXon

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Okay. So let’s say I’m making a Spyro styled 2D platformer where you bash through enemies, glide, and collect stuff. But you feel like something’s missing. Is there anything you’d like to see in this game if I ever do make one?

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So I’m gonna need some honest opinions here. Which of the two engines do you think I should start using?

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Only thing I’m actually gonna be having trouble with in GMS2 is the actual coding and I don’t think I’d ever be able to be good at typing down codes on my own without messing up the entire game. And I need a game engine I can trust that doesn’t involve vibe coding.

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