jovialroger.bsky.social
👤 Joined on 06 November 2024
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@jovialroger.bsky.socialI just realized that I posted a previous iteration of the flow chart version: Here's the (hopefully better and easier to understand) version:
Show PostDevlog #5 (1/7): HUGE UPDATE I have finished making all 12 of the combined element attacks, which is going to wrap up all of the players attacks for the demo. I've posted four videos showing each of them:
Show Post(2/7) Bluesky only allows 1 video per post apparently so I might as well use this to also talk about the attacks in question, and what each element is designed for: Fire excels at damage (DevLog #1) Water excels at impeding movement (#2) Wind excels at range (#3) Earth excels at stopping projectiles
Show Post(3/7) For the combined elements: Smoke offers wide range while dealing light damage and blinding the enemy Lightning focuses on strong single damage but doesn't leave any lingering environmental effects Storm deals light damage while ignoring obstacles Fog allows you to hide from the enemy
Show Post(4/7) Plant magic allows you to poison the boss Mud will slow down the enemy (better than water, but cannot freeze them) Metal offers a more solid obstacle than earth but is harder to deal raw damage with Lava offers potentially very high damage, while also potentially damaging the player
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