Markus Worchel

Markus Worchel

mworchel.eurosky.social

Postdoctoral Graphics Researcher at TU Berlin. (differentiable) rendering, inverse graphics, GPGPU mworchel.github.io

👤 Joined on 06 November 2024

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📜 Kullanıcı Geçmişi

  • 06 Kas 2024, 08:56
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @mworchel.bsky.social
  • 15 Haz 2026, 20:29
    ✏️ Kullanıcı adı değişti: @mworchel.bsky.social → @mworchel.eurosky.social

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❤️ Beğendiği Gönderiler

Matt Keeter
20 October 2026 16:20

Good news: I have found the Right Architecture™ for my WebGPU renderer 🙂 Bad news: I’ve got a lot of code to rewrite 🙃

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This makes me far more skeptical of theory-only papers. This doesn't just apply to academic writing. If you ask someone to invest the time in reading (an email, an ad, a blog post, or a million other things) - when it's clearly AI generated you're asking me to invest more time than you may have.

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Peer review relies upon reciprocity - I'll check your work, knowing that you'd do the same for me. Your investment in writing deserves my investment in reading. However AI generated theory papers are really testing my patience, and my peer reviewed faith. #ICLR

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I do wonder though: Are people really discovering games by scrolling through infinite lists of junks on Steam? And even when, it doesn't matter much whether those lists have a "garbage tail" of 500 or 5000. FWIW I usually discover new games *outside* the Steam client and then withlist them on Steam

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Simon F
19 October 2026 20:08

FWIW I added them to my last submission… suspect it just made it easier to reject 😝

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