noxious.gg
🎮 https://noxious.gg 📝 Roadmap: https://huly.adhd.sh/workbench/noxious/tracker/68cc8e20e9c808eb5c086b33/issues 💬 Discord: https://discord.gg/7ka5aJAkCt 💙 Ko-fi: https://ko-fi.com/noxiousgg
👤 Joined on 18 October 2024
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@sylvan-quest.bsky.social@sylvan-quest.bsky.social → @sylvan.quest@sylvan.quest → @last-tale.com@last-tale.com → @noxious.world@noxious.world → @noxious.gg@noxious.gg → @noxiouss123.bsky.social@noxiouss123.bsky.social → @noxious.ggFirst test to try out game pad input handling. #gamedev #solodev #raylib #indiedev
Show PostI love the way the text waves into place. More so even since it works with embedded sprites and other features. I still want to align this a bit better. #gamedev #indiedev #solodev #raylib
Show PostUpdate on this evolved Tardigrade type of enemy. It will be slow and heavy hitting, clearly telegraphing its swipes. #Crocotile3D #gamedev #IndieGame #IndieDev #PixelArt #Horror #spooky
Show PostI spent the morning looking into SDF font usage in #raylib. The default SDF function would be pretty nice - if not for a bug in the stb_truetype header that is not handling overlapping polygons. So I looked into using msdf-atlas-gen and importing it into raylib. #gamedev #indiedev #solodev
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