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Didn't think I'd be able to work the sales pitch in, did you?
Show PostIt also meant we could sort of "short circuit" the sytem and have it display a light outline in dark areas, if we wanted. This not-final in-development screenshot shows the effect, which ended up evoking old EGA adventure game backgrounds in a way we were maybe too excited about:
Show PostWe did also ultimately do outlines in the game, but they are colored instead of pure black. Tim our graphics programmer gave us a really beautiful outline system that let us choose the outline color based on whether the shape was touching light or dark pixels. You can see them if you look close:
Show PostWhen re-coloring and re-lighting Sam & Max's office for the remaster, we ultimately ended up centering on two sources: the colors from Steve Purcell's paintings of the office, especially this from Fox Kids magazine, and the way Sam & Max Hit the Road used crisp-edged spotlights with wild abandon:
Show PostWe ultimately thought the stylized comic book look was a step too far for the game. It worked in that office sketch, but didn't translate as well to many of the other scenes, would be very costly to make, and was a huge departure from the original. So we got to work on "the original but way nicer."
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