Whittmann

Whittmann

whittmann.bsky.social

Software Engineer, Writer, curious about distributed social media applications

👤 Joined on 12 February 2025

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📜 Kullanıcı Geçmişi

  • 12 Şub 2025, 01:45
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @whittmann.bsky.social

❤️ Beğendiği Gönderiler

I personally found this reaction video fascinating. It’s members of a remote tribal community watching Carl Sagan’s Pale Blue Dot, and they seem to be encountering the scale of the Earth in a new way.

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Zeb
05 October 2026 16:46

Ah, I recognise the big ball of mud architecture pattern in code I've had AI generate for myself.

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Reid Marlow
25 September 2026 03:18

You still need an editor plugin to touch Blueprints. Raw uasset files are binary graphs, so an external server cannot inspect nodes or rewire pins off disk alone. Plain text ini config works fine with file tools, but Blueprint editing requires an active bridge into the running editor.

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It depends on what the MCP server exposes. If Blueprint graphs and config edits are first-class tools, extra plugins may be optional. If it mostly offers generic editor control, an Unreal-specific plugin will probably make the workflow practical.

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K
07 October 2026 21:54

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