Fayt 🔞

Fayt 🔞

faytlost.bsky.social

I love FGO and WHB. I'll mainly be using this account for talking about WHB and posting my WHB fanart plushies. WHB Satan simp

👤 Joined on 31 December 2023

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  • 31 Ara 2023, 13:09
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @faytlost.bsky.social

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❤️ Beğendiği Gönderiler

Ever had parts of your model merge during a voxel remesh? Here's a simple way to fix it. #B3D #Blender #Blender3D

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LAN🌹
15 October 2026 17:44

#トス誕2026 !!!フォラスカードロビーボイス微ネタバレかも!!! 伝わるか わかりません🌹 おめでトス🎊🎂🌹

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A good way to start imo is add the multires modifier on a sphere so you get to 200k vertices more or less, and try out every sculpting tool to see what they do. You’ll start seeing a head taking shape quite quick! :)

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I don’t know any videos that I could help you as I just randomly played with all the tools and got started like that, using what I felt was right for me. Using one sphere per part is the most common method I think, and curves for horns and hair. I use the cube or plane for swords, wing membranes etc

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I use a sphere for each part, doing a rough blocking. Like, one for the lower jaw, one for the main head shape, one for the ears (sculpt one ear and then add the mirror modifier), one for the eyes (mirror too), etc. Some people use metaball instead, some prefer modeling from a cube

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