etti.bsky.social
from the works of yesterday
👤 Joined on 28 August 2023
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@etti.bsky.socialCursed motion blur #b3d #geometrynodes
Show PostThe latter. I hope my current project (remote asset libraries) can be merged this summer, and then I should be able to work on layered animation. But plans can always change.
Show PostI should've documented my code better
Show PostNew dithering method dropped I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works. Explainer video: www.youtube.com/watch?v=HPqG... Source repository: github.com/runevision/D... #gamedev #vfx
Show PostJeff shared this on Twitter today, so I'll repost it here as the one-man marketing team on BlueSky.
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