Rainforest Scully-Blaker (he/him)

Rainforest Scully-Blaker (he/him)

rainforestsb.bsky.social

Assistant Teaching Professor in Digital Media 👾🧑‍🏫 Northeastern University Vancouver 🇨🇦 Critical Games + Tech Researcher 🖥️✒️ New book out Spring 2027: https://dukeupress.edu/gaming-exhaustion Find me at https://www.rainforestsb.me/

👤 Joined on 06 February 2024

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📜 Kullanıcı Geçmişi

  • 06 Şub 2024, 15:36
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @rainforestsb.bsky.social

❤️ Beğendiği Gönderiler

one of the most important things when working with procedural text is knowing where a lot of variation will lead to the most satisfying player experiences. second most important thing is knowing where a lot of variation would be satisfying but is also fun + fast as hell to write

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yes! as someone who’s been working in procedural text before LLMs were a thing, I really wish people had a sense of the varieties of procgen writing that *aren’t* genAI output. there’s a ton of stuff we can do (including pre-LLM, ML style AI) that’s nothing like chatbot output directly in a game.

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01 July 2026 00:06

Oh that's right up my alley!

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Wooooooo! 🎉

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Congratulations, that's great news! They're lucky to have you.

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