Samuel Cohen

Samuel Cohen

samuelcohen.bsky.social

Level Designer, Artist, Lecturer. He/Him. Expect photography and game dev stuff. Etherborn is my baby. Worked on Ritual Tides, After Us, Terracotta, Blues and Bullets and some other secret stuff. 🗣️ 🇪🇸🇺🇸🇯🇵 Photography ig: mind.dispersion

👤 Joined on 20 August 2023

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📜 Kullanıcı Geçmişi

  • 20 Ağu 2023, 10:03
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @samuelcohen.bsky.social
  • 13 Kas 2023, 00:58
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

I know there’s chewy discourse here but I’m still tripping over 75 being a ‘small’ core team for a racing game!

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Thanks to whomever suggested In Sound Mind to me a few years ago on the hellsite. I've been getting into it and.... it's super f'd up! In a good way. Anyways, play more f'd up small games. store.steampowered.com/app/1119980/...

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Star Wars: Galactic Racer was made by a core team of 75 people. "What we wanted to do was keep that core small, smaller than perhaps you might have done in the past, and scale capacity and capability with what we call distributed development." https://bit.ly/4hT02qg

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There IS a possibility that the “external” developers are at full functioning healthy companies that provide benefits and keep folks employed more… regularly than the massive expand contract cadence of traditional game dev.

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Ian McQue
18 October 2026 15:53

Ardheslaig

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