samuelcohen.bsky.social
Level Designer, Artist, Lecturer. He/Him. Expect photography and game dev stuff. Etherborn is my baby. Worked on Ritual Tides, After Us, Terracotta, Blues and Bullets and some other secret stuff. 🗣️ 🇪🇸🇺🇸🇯🇵 Photography ig: mind.dispersion
👤 Joined on 20 August 2023
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I know there’s chewy discourse here but I’m still tripping over 75 being a ‘small’ core team for a racing game!
Show PostThanks to whomever suggested In Sound Mind to me a few years ago on the hellsite. I've been getting into it and.... it's super f'd up! In a good way. Anyways, play more f'd up small games. store.steampowered.com/app/1119980/...
Show PostStar Wars: Galactic Racer was made by a core team of 75 people. "What we wanted to do was keep that core small, smaller than perhaps you might have done in the past, and scale capacity and capability with what we call distributed development." https://bit.ly/4hT02qg
Show PostThere IS a possibility that the “external” developers are at full functioning healthy companies that provide benefits and keep folks employed more… regularly than the massive expand contract cadence of traditional game dev.
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