Dicefunctional | TTRPG Nerds, Actual Plays, and Streamers | 🦀

Dicefunctional | TTRPG Nerds, Actual Plays, and Streamers | 🦀

dicefunctional.bsky.social

8 people in a trenchcoat. We play DnD, stream video games, and art! twitch.tv/dicefunctional | dicefunctional.carrd.co/ | dicefunctionalpod@gmail.com ⛔ No AI/NFTs/crypto. Do not contact us if you use AI in any way. #TTRPG #TTRPGart

👤 Joined on 25 July 2023

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📜 Kullanıcı Geçmişi

  • 25 Tem 2023, 02:04
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @dicefunctional.bsky.social
  • 13 Kas 2023, 00:16
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

Ultimately, I think it comes down to sharing gaming experiences with friends. I still remember the joy when my second D&D campaign hit the "are we working for the villains?" twist. Unfortunately the next party I pulled that on just said "Ok it's an evil campaign now" and went with any orders given

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And when you get right down to what I do with a game I develop, it's never "oh I just want more of this" it's a hodge podge of game mechanics that I like, cutting out game mechanics that I don't vibe with, and throwing in characters who's stories I genuinely want to tell.

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First Contact (working title) isn't Warcraft and it isn't C&C. It's elves vs orcs in space with my favourite things about both franchises, a story I'm doing my best to make compelling, fast cars, and muscular women, because I know what I'm about. :3

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Like I had a subarctic area I wanted to put a culture in, so I looked at a bunch of existing/fading cultures and grabbed the commonalities in architecture, organization, and design.

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Depends on the moment. I'd love to know more about day to day life in various regions and times, but I tend to be inspired by architecture, government systems, environment adaptations, and trade.

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