cretapark.me
About me : cretapark.me - Korean, English OK! - Indie game developer and C# programmer. - Working on SunnySideUp and @stations.cretapark.me * Repost, opinions do not represent the company.
👤 Joined on 11 November 2023
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@cretapark.bsky.social@cretapark.bsky.social → @creta5164.bsky.social@creta5164.bsky.social → @cretapark.bsky.social@cretapark.bsky.social → @cretapark.meNot Found
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Take on Me filter in Godot!! Pen-and-ink style compositor effect with real vector polylines. Normal-Driven Hatching and Depth-Based Contours in Godot Compute Shaders. I've had the idea for a while now and decided to try it out. I'm very happy with the result. And it's fast too. #gamedev #godot
Show PostA couple of announcements regarding Penguin Festival. 🐧📰🐧
Show PostIn case you are wondering why I’m not sharing any game dev updates recently, that’s because I’ve been helping a friend with some sprite work
Show PostBack when I used Unity, I always envied Unreal's SkookumScript, with its seamless support for sequentiality + concurrency. Today I realized I've already achieved a similar workflow in Godot?? Such a giddy feeling. Look at this parallel code! 👇📜⏱️ #GodotEngine #gamedev #indiedev
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