Creta Park

Creta Park

cretapark.me

About me : cretapark.me - Korean, English OK! - Indie game developer and C# programmer. - Working on SunnySideUp and @stations.cretapark.me * Repost, opinions do not represent the company.

👤 Joined on 11 November 2023

545

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984

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1054

Total Posts

📜 Kullanıcı Geçmişi

  • 11 Kas 2023, 12:43
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @cretapark.bsky.social
  • 13 Kas 2023, 17:08
    🔄 Profil bilgileri güncellendi
  • 06 Şub 2024, 16:46
    ✏️ Kullanıcı adı değişti: @cretapark.bsky.social → @creta5164.bsky.social
  • 06 Şub 2024, 16:47
    ✏️ Kullanıcı adı değişti: @creta5164.bsky.social → @cretapark.bsky.social
  • 19 Eki 2024, 19:10
    ✏️ Kullanıcı adı değişti: @cretapark.bsky.social → @cretapark.me

❤️ Beğendiği Gönderiler

Paulo 🔶
14 October 2026 23:11

Take on Me filter in Godot!! Pen-and-ink style compositor effect with real vector polylines. Normal-Driven Hatching and Depth-Based Contours in Godot Compute Shaders. I've had the idea for a while now and decided to try it out. I'm very happy with the result. And it's fast too. #gamedev #godot

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Zombie Zi
14 October 2026 23:11

A couple of announcements regarding Penguin Festival. 🐧📰🐧

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In case you are wondering why I’m not sharing any game dev updates recently, that’s because I’ve been helping a friend with some sprite work

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Zombie Zi
07 October 2026 04:47

Back when I used Unity, I always envied Unreal's SkookumScript, with its seamless support for sequentiality + concurrency. Today I realized I've already achieved a similar workflow in Godot?? Such a giddy feeling. Look at this parallel code! 👇📜⏱️ #GodotEngine #gamedev #indiedev

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