maddyisabstract.bsky.social
Sound designer. TTRPG AP performer. Creates podcasts as Snazzy Tapir Productions. Host @agameofonesown.bsky.social. Cast @realmspod.bsky.social. Writer and voice actor. | they/them 🩷💜💙 maddysearle.carrd.co
👤 Joined on 16 August 2023
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@maddy-abstract.bsky.social@maddy-abstract.bsky.social → @maddyabstract.bsky.social@maddyabstract.bsky.social → @maddyisabstract.bsky.social@euphoriaap.bsky.social is running a one shot of Rangers of a Broken World now!! go and check it out! www.youtube.com/watch?v=wWrL...
Show PostAlmost three years ago, I was lucky enough to join a truly all-star cast in creating Beyond the Brook, a miniseries paying homage to @patrickmchale.bsky.social's Over The Garden Wall. As Halloween approaches, I hope you enjoy this autumnal ode to childhood and play. www.youtube.com/watch?v=uRiK...
Show PostA lot of people crying against Gerwig’s Narnia adaption probably want Arab and Muslim presenting people portrayed as the evil villains ‘as CS Lewis intended.’
Show Postvalue as artists from what the marketplace (shaped by law) will transact on. The art we create is valuable as a whole even if law and commerce only recognizes a part. Screenshot from Legal Moves newsletter: legalmoveslawfirm.com
Show PostAs game designers we express ourselves through a unique combination of mechanics and "content" (narrative, art, worldbuilding, etc.). US copyright law does not agree that mechanics are expressions, so it's not a defensible business advantage. That's why it's so important to separate our intrinsic
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