Jaron

Jaron

veritonsils.bsky.social

Senior Animator at CD PROJEKT RED! I worked on Guild Wars 2, COD WWII, Marvel's Avengers, Never Alone, and some others. (He/Him/They) Check out my work at www.jganimations.com

👤 Joined on 25 July 2023

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📜 Kullanıcı Geçmişi

  • 25 Tem 2023, 22:44
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @veritonsils.bsky.social
  • 12 Kas 2023, 23:20
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

Nate
19 October 2026 04:42

“Uh oh our chair on the mocap stage was too short! What do we do? Remodel the sofa? Re animate the characters??” Environment artist: “I got you”

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Aura/Moom
18 October 2026 18:17

So I think everyone understands this already, but this is basically a euphemism for "we're hiring fewer full time employees and more contractors and codev studios because we don't have to pay them as much." I wish I could say this was an isolated case but I'm seeing it p much everywhere.

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If game studios are shifting to the Hollywood model, game workers are going to have to shift more quickly to the union model in order to survive.

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As someone who has been a contractor for 3 years, you get the joy of working as hard as everyone else, but without some core benefits like a 401k or PTO, the joy of wondering if you can afford rent to stay each year and knowing you won't be counted in articles like these.

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If you read the article, Fuse games says in it that they relied HEAVILY on external developers. In fact, it's most of the article. Pulling out this number of 75 to represent it is not great.

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